vmt

  1. Yo Yo Bobby Joe

    VMT Conversion from LightmappedGeneric to VertexLitGeneric

    Hey there. I'm attempting to create an aquarium demo with caustics, and I used overlays for applying them to the brushes and displacements, but I'm going to attempt to use projected decals to apply them to props. The only problem is you need VertexLitGeneric VMTs rather than LightmappedGeneric...
  2. Ismaciodismorphus

    Blend Texture Vmt file Video Helper

    I made a video about making a simple vmt file for a blend texture
  3. FamyCHoff

    How can you fix a texture bug with a model?

    how can you fix this texture bug? "UnlitGeneric" { "$baseTexture" "nature/snowy_treeline001" "$translucent" 1 "%compilepassbullets" 1 "$nodecal" 1 } this is the vmt file of the texture of the trees behind the model.
  4. B!scuit

    batch_vmt 1.0.0

    So I threw together a batch tool from old code with encouragement from: - Mr. Will Alfred#2750 - evader#7238 - Emil_Rusboi#5083 The first release is pretty basic, and requires you copy the .exe to your materials folder, but it works! It uses a template system, any keywords (e.g...
  5. Cyberen

    Stretched textures?

    [/IMG] Anyone know why my textures are offset like this in-game when it's not the case in-engine? The texture in question has clamp T checked for aesthetics, but it only looks stretched if the texture is off-center. Why would it forget the texture placement? https://ibb.co/XtzBqQk
  6. Cyberen

    Clamp R and Clamp S?

    I'm trying to make a texture that is a quarter of a circle. When I flip them/rotate them to make a complete circle, it still leaves an annoying line between the quarters! What do I change in the VTF so the edges extend and I could still fit them to the block face?
  7. The_Gl!tch.exe

    [Solved] Removing background from animated VTFs

    Hello there, I need some help with removing the background of animated vtf texture files. The original gif images and the split frames all have no background but VTFEdit auto-generates a black one when creating the animated vtf. I've tried using $translucent and $alphatest in the vmt file, but...
  8. TJisNB

    how do i make a player clip with wood properties?

    i want a player clip to have the sound effects of wood to emulate a smooth wooden staircase, but it defaults to the footstep sounds of concrete. ive tried extracting the vmt for the player clip and adding '"$surfaceprop" "wood"' to it and compiling the map using that texture, but it still uses...
  9. Pixel Brush

    koth_netherlands Textures a1

    All these textures are made for koth_netherlands. Feel free to use them in your work as long as your credit me. Actual Textures adjusted_grass lightground Blends of those Textures: netherlands_blend (adjusted_grass and lightground)
  10. Ruthacury

    How to Add a Custom Skybox to Your TF2 Map

    Step 1: Create 6 images for each surface of your skybox. The dimensions of each image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox. Step 2: Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once...
  11. Kube

    Editor available for VMT files

    https://gortnar.com/vmt/ Thanks to @Freyja for sharing this in chat (with plenty of enthusiasm).
  12. Tumby

    Need Help making Guide

    Since November 2015 I've been trying to write a guide on the proper creation of VTF and VMT files. My slight language barrier and especially the fact that I'm terrible at writing things means that I have no idea how to do this properly. I have made 4 textfiles filled with random information so...