Hey there! I'm trying to make a custom cloud texture material for use on brushes, and I use GIMP to make the texture. so far so good, exported both in png and tga, the transparency works on the computer, as the icon has transparency. But when putting it in VTFEdit, the transparent part turns...
I Made a Transparent Version of the "Watch you'r Step" Sign,
it hides the Wood behind it, as it was used for 2Fort's Wooden Bridge.
Hope this helps, Enjoy
I made this to use as a power up/pickup thing a long time ago, so I figured someone else might find some use in it. Credit would be appreciated if you use it.
The texture is transparent, and works as an env_sprite entity. The animation is slower in-game than it appears in the preview.
I want to use env_sprite for these flowers so I don't need to make models or deal with hammer's poor rounding system for vertex edits. If it's possible, perhaps by changing its render mode, what could I use so they cannot receive shadows casted by map lighting? Right now, it can have very wonky...
I was hoping someone could help me. I am trying to figure out why one of the block surfaces are transparent.
To provide back story: I made a tunnel by carving into a rectangle block with a cylinder block. Then, I used the Clipping tool at one end to create a 45 degree angle. I then duplicated...
A short(ish) tutorial on how to apply alpha channels to images and exporting them as textures with transparency. For use as overlays, sprays, etc.
This tutorial assumes you have some knowledge of how to create and export custom textures to .vtf
I'm using Photoshop CS3, but the layout is...
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