Edited Valve-made Spytech clock to be three separate models - face, hour hand, and minute hand. Easily adjustable to whatever time you want to display, especially handy for walls of multiple clocks. Prefab included. No credit necessary.
I'm making a 5cp map and the respawntime on it is set to zero (When you die there is no respawn timer count down above your class icon) but it still takes a couple seconds to spawn. How can it be set so a player may respawn instantly without any delay whatsoever?
On my koth map I have two prop_statistics sign003.mdl. I want them to quickly change their skin when the point is captured, or while the point is being captured. Something like this:
while Capturepoint.capturing == True:
sign003.mld(skin) = random.randrange(0, 6)
time.wait(1)
return()
If...
To help with scaling my maps, I’ve been making a list of the travel times for KotH maps popular in casual/competitive TF2 – maybe it'll prove useful for some of you, too.
The rules for these times were as follows:
All times are approximate and were taken from whatever spawn point I happened...
Hey guys I can't seem to figure out a good way to measure the seconds between a button pressed once then pressed again. Failing that, using a seperate start and stop button.
I wish to output the value to another entity. Any help would be appreciated!
Thanks
Wanted to make a quick poster for the summer jam this year. I hope you all enjoy it!
Made using :
SFM
PicMonkey
Photoshop
Contributors :
spirit__soul (me)
Link :
http://steamcommunity.com/sharedfiles/filedetails/?id=1103026780&fileuploadsuccess=1
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