Most of the map takes place underground, with only the main point being above it. There's a building above and surrounding the main point used for sniping and ambushes. There are only 2 health and ammo pack spawns, each near the point itself.
You're tracking mud all over the battlements, soldier! Maybe you should be spending less times playing in the mud and spend more time defending one of many, simultaneously cappable points,
or even begin a defense at your last.
You never know when the cloak and daggers lurk patiently on the...
My first upload to TF2maps since I finally happy with this map made.
I learned most of my mapping by looking at Valve maps and using their Valve development wiki site which is very useful.
There are some things what have to be done before I can call this a final release.
Some overall advice is...
Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop
Pl_Beachhead
Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...
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