A collection of default textures with added normal maps and specular maps, allowing them to support cubemap reflections. Since cubemaps are baked, the performance impact is minimal.
To install the assets, move the folder "reflectivetextures" into ...steamapps/common/Team Fortress 2/tf2/custom/...
If you have played Terraria, you should be familiar with the Aether biome.
What I basically need is this pink-liquid texture (called shimmer):
As you can see, this texture is not only pink, but it also uses RGB colors and other particles and animations.
I really want somebody to recreate...
texture edits of the mercpark gantry props + associated textures
(mostly) fixed LOD models (crane LOD model still scuffed)
fixed gantry_stairs02 having flipped normals
fixed minor UV mapping issue with underside of gantry_main, edge and stairs
transparent versions of grate textures
how to...
A collection of egypt textures i edited for use on a map, they may be of use to someone else so im leaving this pack here incase anyone else finds a use for them.
Have you wanted to control a vmt with map logic? Material_modify_control will show you how! Check out the zip file and see how you could use this feature for your purposes!
big props to duppy for the guidance, and this page which helps explain what the material_modify_control point entity can do.
The blend texture blendrockground001's VMT references a bumpmap that does not actually exist, so it ends up using a missing texture. This download supplies an alternative VMT that removed the bumpmaps from the blend texture.
Installing is either putting the materials folder into your tf folder...
Okay, so over the past day I've tried asking all around the discord,but no one seems to have an answer...
My question: How do you make textures for tf2 from the ground up?
I know how to import pictures as textures, but I have no clue how to make something that fits in the art style or how to...
(I am completely new to this, and have absolutely no experience in map making whatsoever. Please disregard anything stupid I say.)
So, I made a block, chose a texture, and hit enter. The block did not get a new texture, it just went from a blue frame to yellow.
help
Just a basic color edit to the current no entry overlay in order to provide a blue version for blue spawns and a neutral one as a means to indicate one-way paths to players if all teams have access to said path.
Depending on how its used will depend on how annoying or distracting it'll be to...
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