tall

  1. FatalError418

    Cloudscape a1

    A tall city with various flank routes to get in and capture the flag!
  2. nerdwithahammer

    Headquarters a3

    My first map! Probably sucks. Both teams have to fight over a worthless empty tower surrounded by gravel. Cap point is at the very top. Watch out for banana peels!
  3. Stiffy360

    Douglas Fir Trees 2.0

    A collection of 6 Fir Trees of various sizes. It's recommended to use -staticproplighting -staticproppolys and -textureshadows for light calculation. Vrad Entries for texture shadows. forcetextureshadow props_forest/tree_douglasfir01a_opt.mdl forcetextureshadow...
  4. Aquadango

    Veemo a2

    Veemo has a focus on verticality through routing and high surfaces.
  5. DeltaWolf

    koth_tablestacc_dev2 developement version 2

    Yes, this is a joke map, don't take it seriously My first map, may stay in development for all of eternity. Improvements are welcome, leave credit.
  6. Aapelikaeki

    High And Low 2018 - Aapelikaeki Final

    Aapelikaeki's High and Low 2018 entry. A tall technological BLU base near the ocean with clean corridoors and messy construction sites and server rooms. Credits Freecity Texture Pack https://gamebanana.com/textures/download/3820 Construction Theme Pack...
  7. Pominalis

    Mountain Mine A5

    First map I made that's not a stage for SFM, so if you test it out please tear it a new one. I know that tall maps are frowned upon, but I wanted to try to make one that has C.Q.B. and decent cover. I tried to balance Sniper sight lines and the mobility of Demos, Soldiers and Scouts with...