symmetry

  1. SaltyPapi

    Best methodology for symmetrical maps

    Hi, I'm working on my first map, working Title: koth_waterworks, and I'm looking to make it a mirrored koth map. I've already figured that it'd be best to only build one half of the map for the most part, and then mirror it to make it playable (with all of the gameplay logic and spawns, etc.)...
  2. VivvyWivvy

    Rotational Symmetry Logic + am I Over-Ambitious?

    Hiya! I'm new to this community and the Hammer editor (though I have some 3D modelling and level design experience), and I am trying to create my first map, a King of the Hill with a point in a mountaintop observatory. I'm having several issues in drafting, however: The major issue is that I...
  3. One Strange Cyka

    SecretLab A1

    A rotational symmetry King of the Hill map. A snowy, nighttime theme with Spytech interiors. Very early in development.
  4. ZungryWare

    A compilation of misc. questions I have.

    I neglected to post on the forums to answer some questions, but I decided now to give up and ask. 1) Could someone point me to a guide on how to make and install props into hammer? I know how to 3D model in Blender, but since it was for 3D-printing, I never learned texturing. 2) Is it okay to...