splatoon

  1. Squaggies

    squaggies mc21 a1

    turf war in tf2 test number idk anymore
  2. Squaggies

    Gyroscope a2c

    a completely original map using my turf war prefab
  3. Squaggies

    Seaplant b0a

    Saltspray Rig and the Turf War gamemode from Splatoon make their way to TF2 as a custom map! Work within the 3 minute timer to win against your opponents in this zainy new map! To play connect to: steam://connect/173.237.51.228:27015 into console alternatively if you want to host a server with...
  4. Squaggies

    7CP Turf War Prefab a2

    HOW TO PLAY TURF WAR Whichever team owns the most control points before the aloted time is declared the winner HOW TO MAKE The entire prefab room needs to be placed somewhere in the map's void, rather than the logic from the prefab being placed within the main map somewhere, otherwise stuff...
  5. Squaggies

    Splatoon / Seaplant Assets a1

    Assets used within Seaplant/Saltspray Rig to use the custom soundscapes, rename the scripts/soundscapes_mvm_example_a4 file to have the EXACT name of your map and input your soundscapes as either: Seaplant.Spawn or Seaplant.Outside You can use each of the sounds as you wish too all of them are...
  6. Harmony

    Flounder Heights a2

    Hey, this is my first map ever. I've been following Crash's tutorials a few months ago and started replicating Splatoon's Flounder Heights in TF2's style, leaving it unfinished after working on it for a few hours. Now, I just edited the map to make it playable. The map's structure is not...
  7. Chromsmith

    Looking for glitch-testers

    Me and some other developers have been working on death run map with a Splatoon themed layout. Because we entered a more advanced stage in developing this specific map , we were thinking that we shold expand our little community by looking for more volunteers to test our map so we can have a...
  8. Pocket

    Is Splatoon-style king-of-the-cart impossible?

    In the Splatoon games, for the uninitiated, there's a Payload tug-of-war type mode that uses a mechanic where players have to stand on the payload for a certain amount of time to capture it—unlike Waste, where you just push enemies out of the way and you're immediately able to push. It also...