Replaces one spell of your choosing (Minify by default) with a different one (Pumpkin M.I.R.V. by default).
Can be edited to replace a different spell with a different other spell instead.
To make it work on your Halloween map, put this script into scripts/vscripts/ folder and create a...
Welcome to the Machine! A new take on the classic Arena map Ravine using the Ghost mechanic from Graveyard! Fight to defeat all of the other mercenaries or take the control point in an abandoned factory overrun with all things spooky and scary!
Assets used:
Ghost models, spellbook particles and...
Have you ever wanted to have that classic halloween gimmick of bosses? Have you wanted to have that ghost thing fly around your map but just don't know how? Well boy do I have the prefab for you. In this prefab are all of the bosses (HHH, Mono, Merasmus, Skele king, Skeletons) and a ghost with...
A map I originally made for the Back to Basics contest, but shelved thanks to feeling too unoriginal, now with a more interesting theme.
I have no idea how this'll play, but let's find out!
A1 Screenshots
Comments and feedback are appreciated, take care.
First thing first, I'm making a Halloween map called cp_torment_town_event and just wanted to know what entities I needed to make the map work (It's got spells in it).
Second, I wanted to make a VO of merasmus speaking, like in sd_doomsday_event. How would this work?
Third, How would I make...
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