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Is there anyway I can produce something like this in the Source engine with material proxies or some other method? I currently have the rotating model but the texture just clings to it statically, which isn't what I want.
YOU'RE TOO SLOW!
Take on this classic remake from the world of that blasted blue hedgehog! Are you cool enough to find all the secrets? Can you collect all the rings? Would you even want to? That's up to you!
Contains 1 bonus
Credits also go to Scorp
Is it a well balanced and perfect KotH map? Well no, I cannot guarantee that to veteran TF2 players given I wanted it to appeal to Sonic fans and have a layout more familiar with them than of usual TF2 maps expected of them. I still tried to make it a decent TF2 KotH map. The water is hazardous...
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