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I decided to remake one of the mercenaries from the game.
The model has been remeshed and also retextured from zero giving a brand new high detailed looking.
Model can be even given to the game and actually playable, but I don't have time to writing some .qc files and stuff!
I will not...
I'm pretty new to SFM, but I decided to test this artstyle for the 72 hour jam. I would improve the shot composition if I were to do this again, but I quite like this style personally. It was done using a low tonemapscale camera and high intensity lights. (Also, I had problems getting particle...
View: https://youtu.be/nCWuY3kXO-A
This is Omicron (https://steamcommunity.com/profiles/76561198010360203/) and I's SFM animation entree for this year's 72 Hour Jam.
I'm not too sure on what's needed to upload so just let me know please.
A Source Filmmaker (Hieroglyphs, base for Sniper pose) and a GIMP fusion poster for the 72 hour Summer Jam, 2018.
The symbol in the middle is the sign of Egyptian goddess Neith, the goddess of war and hunting. It resembles a shield with arrows behind it.
was doing MVM tours this whole week and thought i'd do something related to that for the 72hr jam. i missed the eclipse this weekend :(
made using SFM, Paint Tool Sai and Photoshop
14.5hrs of work
timelapse process
Hey all. this is my submission for the summer jam. I didn't have time to do everything I wanted to do or refine it, as I had my job take up most of the available time. But it was still fun to do and I enjoyed it.
After helping with the events at Blap Bash (and then watching my segment with caster commentary), I found out that the 72hr event was live. Since I didn't have to go to work today, I could make art. I spent a grand total of 6 hours on this, half of which was spent on remaking the poster, and I...
This is a painting I made by drawing over an SFM render in Krita. I made the picture basic because this is my first time doing something like this. Originally, I wanted to do something closer to the Team Fortress comics art style, but I ended up mostly following the render.
So this is a poster that I had made entirely in Source Filmmaker (SFM) for the 72 Hour Jam.
This poster is based in tr_target, known for being the map where the tutorial takes place. As such I tried to capture the initial confusion of a person who boots up the game for the very first time (or...
After a long day of fighting over gravel pits, worthless lots of dirt, and top-secret hat-production facilities, the mercs decide to let loose with a "friendly", "fair" and totally regulation-accurate game of "volleyball", emphasis on the quotation marks.
Miss Pauling decides to take her one...
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