[this map will have 3 stages! only stage 1 currently exists!]
the tag line is not joking, there is a brush outside the map that prevents the map from failing to compile that ive textured with a coconut.
this map was designed after goldrush hoodoo and a little bit of dustbowl, but mostly hoodoo...
A saw and some death pits, Duh.
=This is my very first KotH map=
Tell me what you think and suggest things
you think should be added or removed from the map, have fun.
I was making a KotH map with a saw blade next to the capture point. When I compiled the map, the saw blade wasn't animating. I've been using the sawblade_moving prop and I'm almost certain that's the right prop. Anything I'm doing wrong?
This is my first koth map (only did a jump map). Please give some feedback for this poor guy.
Name changed from koth_pinewood to koth_sawood because i'm an idiot.
(didn't know that was already used XD)
Various particles requested and created before the 72 hour contest to make sure it doesn't break any of the rules!
The particles intended for use are testable in the pre-compiled map included, and state their names upon pushing the corresponding buttons. The original vmf and two sawblade...
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