rotation

  1. SaltyPapi

    Best methodology for symmetrical maps

    Hi, I'm working on my first map, working Title: koth_waterworks, and I'm looking to make it a mirrored koth map. I've already figured that it'd be best to only build one half of the map for the most part, and then mirror it to make it playable (with all of the gameplay logic and spawns, etc.)...
  2. ficool2

    func_rotating complete FIX (removing 1 broken spawnflag)

    This fix is obsolete! Valve has fixed this in the 20/12/2018 update. func_rotating has been broken in TF2 since release due to a spawnflag that has never been fixed. func_rotating has a spawnflag with the number 16, and this is defined as Clientside Rotation in code. However, this spawnflag...
  3. I Darkstar X

    KOTH_Rotation B1

    KOTH_Rotation is my second map, be gentle. But not too gentle. --- I wrote a little lore for the map, if anyone is interested. --- This large map is artistically unique from the source material. Whether or not that's a good thing I'll let you decide. The RED and BLU teams each start in a small...