Hello! I'm currently working on a map called larur it is a 2 CP arena map that I want to have implemented an Arena respawn mechanic. Alas a few problems have occurred in the 2 CP arena logic that I am using. The problems that have cropped up are listed below:
• Scramble Rounds don't work
• If...
I'm making a 5cp map and the respawntime on it is set to zero (When you die there is no respawn timer count down above your class icon) but it still takes a couple seconds to spawn. How can it be set so a player may respawn instantly without any delay whatsoever?
I'm making a "sacrifice" kind of thing where a player can kill themselves to give a boost to their team. the drawback being you respawn insanely longer (not more than 30 seconds so 15+ respawnwave time) issue is I don't know how to do that for only one player, which might not be possible
This is a gamemode port of Rivet to the new Red Rover gamemode
I always wanted to try this layout with this game mode and I'm thankful Lizard of Oz was kind enough to make the game mode real.
The goal of Red Rover is simple, much like Arena, you win by killing all enemy players. However, unlike...
I know the commands to make instant respawn but is there a way of executing them automatically by using a logic auto or something instead of writing them in the console every time you play the map
So I Have A Bit Of Experience With Mapping In Hammer, But I've Never Encountered This Before.
When Working On My Map, The Respawn Points Decided Not To Work, And Set Me To The Same Position Every Time, And I Cannot Move, But I Can Look Around And See Triggers For Some Reason.
I Don't Have...
I'm working on a trade map and I have my health and ammo pickups set as children of a func_physbox so they can rotate. The only issue is that this breaks their auto-materialize functionality, or at least it seems that way. When I pick them up, the never respawn. Is there a way I can fix this...
Since I get a new graphic tablet I could test it and finish is the texture of this prop that I abandoned time ago. Also, I updated the mesh a bit and improved the LODs.
If you use this in your map let me know. If you edit the models and upload them here or in other site, credit me...
Now with Medieval Resupply!
It's the resupply locker but it has no healthkit and ammopack
now we can put anythings in the locker
And yes the animation is still there
Hello all,
I am having an issue where my center respawn room visualizer is seemingly rendering behind the door.
Interestingly, it still renders on top of the adjacent brushes.
The left and right door visualizers do not have this problem.
As always, any ideas would be much appreciated.
I need a little help with respawn times. I tried to ajust them on my own, but I don't really understand how it works. For example when blu attacks the second point of a 5cp map They have 11 seconds respawn time and Red has 11 seconds, after that I want it easy for red to defend, so I wanted to...
this is a direct copy of the prefab YM uploaded with a tweak making it so 2 caps in a row wins the round. Thought somebody might find it usefull
here is the original: https://tf2maps.net/threads/arena_respawn-prefab.26341/#post-384537
So, I'd been thinking about a new game mode idea, but I need to know something regarding respawn times.
Is it possible to have it to where a player or team's respawn time increases by a certain amount depending on a player on that team's death? Ex.: A Scout on Blu starts out with a 3 second...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble