render

  1. FateFighter

    Map render error

    ------------------------------------------------------------------------------- Running command: cd "A:\SteamLibrary\steamapps\common\Team Fortress 2\bin" -------------------------------------------------------------------------------...
  2. MC_Labs15

    72hr Jam 2023 Cadaverous Cap (Poster) 2023-09-18

    NOTE: The hat itself was completed beforehand, but the poster was created entirely during the jam and is what constitutes my submission. It's tall! It's jiggly! YES... YES... IT'S... A HAT!! This slowly putrefying mound of secondhand skin is guaranteed to be the most disgusting thing you've...
  3. Paper Shadow

    Past 72hr Jam Entry Pyro Loadout Render 1

    Learning Blender to make a render of my Pyro Loadout Uses hisanimations' TF2 Blender Port and TF2 Collection Map used is Exsmol by Yrr
  4. Obilisk

    Past 72hr Jam Entry #1 Sniper trophy

    I wanted to finally try and learn to model a 3D object for TF2. So I did a test by making a trophy for the Sniper. Unfortunately I couldn't get it working for SFM or TF2, hence why the render is straight out of Maya. Either way, a fun time indeed! Will be looking at trying to get it working in...
  5. The "George"

    Past 72hr Jam Entry Toy-looking Soldier Model 1

    This is a render of a stylized 3D model I created of the soldier.
  6. r0nii

    I have problem with my custom models. (render) (solved)

    My Large custom models disapear when i look not directly on them. do anyone knows how to fix it?
  7. B

    Max's Head SFM Posters [72hr TF2 Jam 2018] 2018-07-29

    A few SFM renders made between shifts during the 72 hour period. Each are inspired by my favorite (but not yet acquired) cosmetics in the game. b4sh - 72hr Jam 2018
  8. pi-ka

    a rendering problem.

    Hey its ya boi, the amateur mapper that has A LOT of problems, this one seems more complex... I have this rendering problem, while I am in hammer things are fine, but once I load it into the game, A lot of shit is missing, and appears and reappears at random, this was pretty frustrating, since...
  9. Metric

    Disappearing prop_dynamic (Rendering in the Wrong Room)

    Heyo. I got some problems with maps again. When I approach the saws, they disappear. The room with the saws in question are separated with an area portal from other rooms, yet, the saws render when the room its in doesn't. I tried to fix this by expanding the visleaf the saws are...
  10. Erk

    Something to do with Areaportals:

    Hey, so I thought to myself "Why dont I just make harvest medieval?" and so I added the tf_logic_medieval right into the frame. I didn't feel like that was enough to make it medieval however, so replaced the textures of the map and certain props with a more fitting version. On my first compile...
  11. Werewolf

    Help with func_brush's disappearing for no apparent reason?

    I have various func_brush's that I am using around my map because they all receive the 'color' input at various points. My problem is that some of these brushes keep disappearing when viewed from certain points in the map. I had assumed it was a visibility issue and checked my portal file, and...
  12. nothing_cool

    prop hitbox rendering

    when a prop or entity is placed, the 3D model window shows the basic hitbox of the item and not the texture of the item itself until I enter the yellow/red box, yellow being a prop, red being a pickup/entitiy. Any ieda of how to turn this off or change it in some other way so I can see the prop?