Been working on this on and off for the past year, it's my first map error so don't be surprised if I did some stupid mistakes and whatnot.
The layout is entirely made by me but I took some inspirations from it from other maps
CHANGES
- Addressing the elephant in the room, the main change made was i stripped the map of its capture point centered objective in favor of a payload that each team needs to fight to push into the other's base. (based on tug of war prefab created by Ynders)...
Reactive is a control king map, meaning you must hold the central control point until your team's timer runs out or capture all control points to win. Other control king maps are structured like king of the hill maps, so I tried creating one designed more like a 3CP map.
Mountwater - A symmetrical 3CP inspired by Powerhouse.
A symmetrical 3CP inspired by Powerhouse. The only reason I named this map Mountwater is because if you go to mid point there is a mountain and water.
i made powerhouse into a ctf map
added some new routes
changes pickup locations
ruined lighting on turbines some standard stuff like that (VERY FULL!)
shout out to ISPuddy to making a great Mapping Resource Pack for having a great gamemode library
*Disclaimer: This is my first upload to TF2Maps, so if something has gone horribly wrong, let me know and Ill try to correct it*
Its been a few years since I have made significant updates to this project but I'm looking to dig back into it this year and would love to get feedback...
my "come back" map after a long break, this map is a mix between Powerhouse and Turbine (only the details not layout)
Spawnroom
Middle area
Main attack route
Intel room
So I'm having a problem with area portals on powerhouse. When I downloaded the decompliled file from https://tf2maps.net/threads/valve-maps-decompiled.5952/ , with the area portals in most doorways. They were creating leaks in each doorway, confused why I asked a couple people, tried removing...
red and blu fight over a power plant
who will win?...i don't know....probably red.
any and all feedback is greatly appreciated
a9a special edition: NEW MID!!!
anyway! on to the update
so the map is getting no improvement... until now!
+ Complete remake of mid
+ No more pointless jumping...
[:eek: WARNING! : THE STUPID F2P AHEAD!]
:entitytool:
If you like Powerhouse
and you want to make :cap:_Powerhouse style
this is the pefab 3:cap:
- what in this pefab -
3-CP-Powerhouse.vmf
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