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powerhouse_event h1r

CP_Powerhouse Halloween edition!

*Disclaimer: This is my first upload to TF2Maps, so if something has gone horribly wrong, let me know and Ill try to correct it*

Its been a few years since I have made significant updates to this project but I'm looking to dig back into it this year and would love to get feedback!

Powerhouse_Event_db1 is my Halloween Rework of CP_Powerhouse. Over the past years I have worked on the project on and off and it has reached what I would consider its Beta Stage. In other words this is not the final product, but it is certainly playable and ready for feedback.

When I started this project I wanted to ensure that it would become more than a simple reskin, and took the liberty of making subtle changes to the layout to try and shake up the game play. One major example of this is turning Mid into a bridge, with walkways above it, and new entrances into key chokes. Some more expectable changes would include the addition of pumpkin bombs, spells and of course the Halloween Theme Overhaul.

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Credits

-Blue Mannor Props: Krazy
https://steamcommunity.com/profiles/76561198139139265/

-Halloween Resupply Locker
Model: DatGmann
https://steamcommunity.com/id/DatGmann/
Design and Texture: blaholtzen
https://steamcommunity.com/id/blaholtzen
Submission Thumbnail: Sandwhip
https://steamcommunity.com/profiles/76561198060917401/
Author
Off My Meds
Downloads
800
Views
800
First release
Last update
Category
Capture Points

Latest updates

  1. powerhouse_event

    Actual Nav fix.
  2. powerhouse_event

    NAV_mesh fix
  3. powerhouse_event

    Crashing test fix