Gameplay and Map:
The map takes place in an underwater dome research facility deep in the ocean.
Every point has water in some way, shape, or form.
(The dome won't be added until later betas and rcs {If it gets to that point... hopefully...})
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Story: [WIP]
I was curious whether anyone had ever attempted to try this before; if anyone has ever made an animated water refraction texture like this, I would greatly appreciate it if you sent it my way. I plan on using it as a projected texture.
Hey, everyone. I'm quite new here, but not so new to the game. Name is Mathias, stylized as Mathyaz.
So, wow, talk about community. Watched Crash's tutorials that have been posted so far about building TF2 maps, and never even knew about a place like this. I hope I can be of some use and enjoy...
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