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After much time and a graveyard of projects that'll never see the day of light, I present to you my first map.
Fight over a nuclear weapons facility overlooking the quaint town of Los Alamos
Baxter - Blu fights Red in their nuclear power plant!
Originally based on baxter state park in Maine. It now takes place in a nuclear power plant similar to the Maine Yankee, Maine's nuclear power plant.
Meltdown Takes place in a nuclear facility in the freezing north. The objective is to capture all 5 of the control points in order to launch a nuclear missile at the enemy teams HQ.
Assets used
Diva Dan's Ice pack
https://tf2maps.net/downloads/diva-dans-ice-pack.5553/
This is the final dev version of Trinity (unless I get feedback on the layout...), soon I will move onto the detailing phase.
Edit: Recompiled with CompilePal so hopefully it won't be a sore on the TF2maps server...
a small pack of particles that are modified versions of doomsday's explosion particles
includes:
-nuketown_dooms_nuke_collumn - a version of dooms_nuke_collumn that has a lifetime of 11 seconds
-nuketown_dooms_nuke_ring - a version of dooms_nuke_ring that has a lifetime of 11 seconds...
i can't seem to get rid of these particles that linger for 2-3 seconds after the finale of my map happens, anyone know how to get rid of them when the next round starts?
@UEAKCrash, how did you white out the screen for your mega train impact??
I was wondering because my maps use an nuke and I was wondering how do I white out the screen.
This is just a playground for bucking around and earning achievements.
Beware, Red owns the nuke bunker and the security tower.
The security tower is heavily guarded by turrets.
Note: I used mods in the screenshots.
Bunker:
Surface:
I have hidden some Easter eggs... Can you find them??
how I go about making a falling prop from the sky and exploding like a nuke?
Also I would like to put a countdown with an klaxon sounding on the wall before the prop drops.
How would I go about doing this?
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