New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
(EDIT: ) NOTE: This technique works in the base game (so no mods).
Some time ago, I published a guide to making TF2 nav meshes on GitHub. (In retrospect, I wish I published it on Codeberg, Gitea, or Forgefriends; GitHub is proprietary.)
A technique I listed in that guide is airstrafe paths; a...
Seeing as a lot of the popular TF2 nav mesh guides are quite outdated, I decided to work on a nav mesh guide that uses updated information gained from the Source Code leak and my very primitive reverse engineering skills.
I have never mapped in my life, so I know it's probably not much use...
I'm working on a mvm-map lately, but I have a problem. When my tank spawns the game always crashes and gives the error: "Out of memory or address space. texture quality settings may be too high."
However, I've run Tf2 for probably 3 years now, without any crash due to memory lack.
I found this...
Since the mvm contest is going i think its a usefull thing to know what these things do.
Lets asume the map is like this. The grid shows the nav squares it generates, the yellow is walkable:
By default bots take the shortest path:
To make them take the outer path we can do 2 things, we use...
Hello everyone!
I'm actually having a problem with my map : in it, Monoculus spawns at regular intervals ( every 3 minutes ), but when he does, he just stands there and does nothing, except teleporting from time to time to the various info-targets I have set-up.
I have already generated a .nav...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble