Made for Microcontest 22: Solids! This map has 25 displacements, one water brush, 4 playerclips and 1 capture area trigger. The skybox is cordon, and thus doesn't count ;)
A payload map made for MC22 with only 96 solids.
I think it uses a custom egypt rock blend texture somewhere, but I didn't notice that until compilepal packed it in so who knows
Microcontest 22: Solids is all about using as few brushes as possible. i took that personally.
hold-the-flag arena. i couldnt get a bbox capzone working, brushless brush entities get stripped out by vbsp :(
thanks squishy for helping out with some cordon material things.
Legal shit, for...
Welcome to Microcontest 22: Solids
Name: Solids
Difficulty: 3/5
Time Limit: 24 Hours
Prompt:
Today's challenge is to make a fully-functional map that contains no more than 199 solids.
Every brush in Hammer counts as one (1) solid; this includes solid brushes, triggers, skybox brushes...
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