An unremarkable SD map.
Uses the same gamemode logic as sd_nowhere, but keeps the point behind closed doors until it's ready to be captured.
I barely put any thought into its gameplay, and I felt bad about that, so I tried to compensate by making it as beautiful as I could.
In a 2004 sort of...
It took a lot out of me to get this done at the time I did, you can see many places where I gave up, but I survived.
Gravel Pit style A/D with dynamic doors
My fastest microcontest entry yet
For Microcontest #20 "Static Spawns"
The challenge: build a map around 2 prebuilt spawnrooms, without moving them or altering the internal geometry
A compact and abnormal ctf map
Not only are the spawnrooms back to back, so are the intel rooms
Welcome to Microcontest 20: Static Spawns
It's time for the final microcontest of 2021! Today's you will—
Ah, it seems there has been a mix up and it's now 2022.
Hold on, there's been another mix up and we used the season finale early.
Regardless, today is the final microcontest of season 2...
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