Formerly part of a 2-stage map made for Microcontest 21.
The CTF stage (which is now its own map) features a circular layout.
The layout is very complex.
Whenever the flag is stolen from your intel room, your team is force-respawned.
Whenever the flag is picked up, the flag carrier is slowed to...
your carts have been fitted with motors. really heavy motors that you can barely push. and they're weak enough to be overpowered by one guy. good luck!
My entry for 14bits microcontest 21. This is a 2cp arena map that uses lumberyard_event's logic for pd elements. Only difference is the lack of Halloween related stuff, so no pumpkin bombs, skeletons, spells, ect. Still ghosts though.
The CTF stage (which is now its own map) features a circular layout.
The layout is very complex.
Whenever the flag is stolen from your intel room, your team is force-respawned.
Whenever the flag is picked up, the flag carrier is slowed to 40% of their original speed for 5 seconds.
These factors...
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