material

  1. AsheMosterMashe

    feather 2D model edges? mask?

    I modelled a shockwave effect (just some open faces, no floor) with a scrolling texture applied, but I need the edges of those planes to feather out (where I've painted in black). The scrolling texture is additive so if I could just apply a black blur on the same faces, using the same UVs I'd be...
  2. AsG_Alligator

    TFC Styled Walls v1

    A set of metal walls and floors based on a few of the HL1 textures used in TFC. Enjoy.
  3. Jacov

    Blockbullets brushes with appropriate walking sounds 2023-12-08

    Clipped your metal stairs with blockbullets and it doesn't sound like metal anymore because of that? No worries! This download provides additional blockbullets variants that sound like main TF2 materials when you walk on them: dirt, metal, wood and glass (no concrete, default version is already...
  4. Naits

    Why does my snow texture look so bad?

    Why does my snow look so sharp? It looks fine on viaduct and in hammer. My map: Viaduct:
  5. Yo Yo Bobby Joe

    Textures/Materials Made with Cubemaps in Mind

    Is there a list or some place I can find base game textures/materials made with cubemaps/reflections in mind? I know a lot of base TF2 materials are matte because it's a cartoony art style, but the ones that are reflective are hard to find/separate out from the rest of them.
  6. Mountain Man

    Looking a neutral D sign for my map

    Hello, I'm looking for a neutral D sign like this in TF2C from dom_hydro for my hydro map. I tried to extract it from the map using GCFScape but I can't get it to work. Anyone have anything like it? Thanks.
  7. Cyberen

    Texture color transition with material_modify_control? SOLVED!

    I have this texture I want to transition between having a $color2[1 0 0] to $color2[1 1 1], but not immediately. How can I engineer material_modify_control to make the transition from red to normal happen in a one-second transition via an input? Turns out the answer was here! I've prepared a...
  8. Cyberen

    Custom cubemap not working? SOLVED!

    So I have this cubemap I'm trying to make work in a new custom model. I know the problem isn't the file location because when I change the cubemap to a non-cubemap in the vmf it works fine. But I can't get it to work, not even with a test cubemap that's just 6 different colors. So I'm forced to...
  9. JackHundeswald

    [SOLVED] Can't make transparent custom texture

    Hey there! I'm trying to make a custom cloud texture material for use on brushes, and I use GIMP to make the texture. so far so good, exported both in png and tga, the transparency works on the computer, as the icon has transparency. But when putting it in VTFEdit, the transparent part turns...
  10. ProfesorGamer | DinoFlyer

    [FIXED] Default Materials aren't being loaded during compile

    I'm trying to compile a very basic map (only a few brushes and a spawnpoint). However, whenever I try to compile it I get the same error (ie. material "tools/toolsskybox" not found). I followed a reddit post to install hammer editor on Linux I've tried changing the materialPath to tf/materials...
  11. Bakscratch

    bakscratch model collection v1

    A collection of models and materials for your use! Originally models that I made for Open Fortress, and issues with dx80 let me know.
  12. Gabrimer

    Hammer crashing when searching for materials

    Does anyone know how to fix this issue? I've tried deleting downloaded materials from other servers and such, about 5 GB of files removed, yet it still crashes. Mainly all the materials are the backpack items and vgui materials for some odd reason.
  13. PrivateerMan

    High Orbit (Skybox) 2018-08-18

  14. Originope

    Originope's Improved Material Browser July 6 2019

    This pack adds the "tf" tag to all of TF2's material files that are missing it, as well as both "tf" and "dev" keywords to few dev textures. To install it, place it in steamapps/common/Team Fortress 2/tf/custom
  15. Werewolf

    Looking for a tutorial(s) on creating and using Bump and Normal maps

    I'd like to up my texture creation game with bumpmaps and normalmaps. My problem is that while I know of these things, I'm rather foggy on what the difference between them is and which to use when. Secondly, some form of tutorial on how to create both bump and normal maps would be appreciated...
  16. Erk

    Missing Material 'editor/wireframe'.

    I'm suddenly getting this error when I try to load up my previous maps to work on. Missing Material 'editor/wireframe'. Go to Tools I Options I Game Configurations and verify that your game directory is correct. Also, whenever I start TF2 regularly, it closes as soon as I open it. I've...
  17. Werewolf

    Help using r_screenoverlay without textures stretching?

    I've been experimenting with using r_screenoverlay to display textures to specific players. So far I have found that no mater what texture you use, it stretched the texture to fill the screen, resulting in them looking warped. What I'd like to know, is there any way to prevent this? For example...
  18. Meebas

    [Texture] - Patchwork

    Edited in photoshop to be seamless! Includes RED & BLU variants.