New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
I know that $alphatest is better for binary transparency (which this texture has), but the lack of AA looks ugly to me. Should I use other options like $translucent and $vertexalpha?
P.S. texture is a decal
I modelled a shockwave effect (just some open faces, no floor) with a scrolling texture applied, but I need the edges of those planes to feather out (where I've painted in black).
The scrolling texture is additive so if I could just apply a black blur on the same faces, using the same UVs I'd be...
Clipped your metal stairs with blockbullets and it doesn't sound like metal anymore because of that? No worries!
This download provides additional blockbullets variants that sound like main TF2 materials when you walk on them: dirt, metal, wood and glass (no concrete, default version is already...
Is there a list or some place I can find base game textures/materials made with cubemaps/reflections in mind? I know a lot of base TF2 materials are matte because it's a cartoony art style, but the ones that are reflective are hard to find/separate out from the rest of them.
Hello,
I'm looking for a neutral D sign like this in TF2C from dom_hydro for my hydro map. I tried to extract it from the map using GCFScape but I can't get it to work. Anyone have anything like it? Thanks.
I have this texture I want to transition between having a $color2[1 0 0] to $color2[1 1 1], but not immediately. How can I engineer material_modify_control to make the transition from red to normal happen in a one-second transition via an input?
Turns out the answer was here! I've prepared a...
So I have this cubemap I'm trying to make work in a new custom model. I know the problem isn't the file location because when I change the cubemap to a non-cubemap in the vmf it works fine. But I can't get it to work, not even with a test cubemap that's just 6 different colors. So I'm forced to...
Hey there! I'm trying to make a custom cloud texture material for use on brushes, and I use GIMP to make the texture. so far so good, exported both in png and tga, the transparency works on the computer, as the icon has transparency. But when putting it in VTFEdit, the transparent part turns...
I'm trying to compile a very basic map (only a few brushes and a spawnpoint). However, whenever I try to compile it I get the same error (ie. material "tools/toolsskybox" not found).
I followed a reddit post to install hammer editor on Linux
I've tried changing the materialPath to tf/materials...
Does anyone know how to fix this issue? I've tried deleting downloaded materials from other servers and such, about 5 GB of files removed, yet it still crashes.
Mainly all the materials are the backpack items and vgui materials for some odd reason.
This pack adds the "tf" tag to all of TF2's material files that are missing it, as well as both "tf" and "dev" keywords to few dev textures.
To install it, place it in steamapps/common/Team Fortress 2/tf/custom
I'd like to up my texture creation game with bumpmaps and normalmaps. My problem is that while I know of these things, I'm rather foggy on what the difference between them is and which to use when.
Secondly, some form of tutorial on how to create both bump and normal maps would be appreciated...
I'm suddenly getting this error when I try to load up my previous maps to work on.
Missing Material 'editor/wireframe'. Go to Tools I Options I Game Configurations and verify that your game directory is correct. Also, whenever I start TF2 regularly, it closes as soon as I open it.
I've...
I've been experimenting with using r_screenoverlay to display textures to specific players. So far I have found that no mater what texture you use, it stretched the texture to fill the screen, resulting in them looking warped.
What I'd like to know, is there any way to prevent this? For example...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble