mapping advice

  1. dabmasterars

    What is prop spam and why is it bad for my map?

    When playtesting one of my maps (headquarters, to be precise), I noticed a recurring piece of feedback of people saying that the map has prop spam. Isn't the whole artpassing thing to cover the map with a bunch of props? Or am I doing it in a way that doesn't look coherent? What are the ways to...
  2. volumebar

    Different announcers for 2 teams

    i want to make a cp map where the announcer for blu is Gray Mann, and for red is the administrator. i don't want either team to hear the other's announcer. is there an actual method for this? or a way to play sound cues specifically for one team?
  3. The Ottogirl

    How to make a GOOD MVM map?

    guys,gals and non binary pals. how do i make a good mvm map? what are the criterias of a good mvm map? İ've never tried making a MVM map and i want to listen to anyone who is exprerienced with MVM maps and i would love to get advice
  4. gunk

    Any instantly noticeable problems with my map so far?

    (I forgot to label you can go under the point too) Hello! I'm new to mapping in TF2, and I was wondering if there was any easily noticeable problems with my map layout wise. I thought I'd post it here to make sure I'm not being a total idiot. Thanks!
  5. R60D

    Custom taunts in maps.

    Does anyone know a method of embedding a custom taunt inside a .bsp file that overwrites an existing taunt?
  6. Cincomma

    Trying to Make a 5CP map (clueless)

    I started making a map designed to be 3cp, but to make it I realized it was too long so I wanted to make 5CP. I need some mapping advice!