A collection of props, brushes and overlays, which are supposed to be used far away in inacessible areas out of bounds. They have minimal performance impact, perfect for detailing. Everything works in 3D skybox too.
Objects on the gray grid can be placed in your map directly.
Objects on the...
For testing purposes I have been trying to make TF2 load in DirectX 8 with the texture detail set to low. Various sources point to using the mat_picmip command set to "2", (where "-1" = Very high, "0" = high, "1" = medium" and "2" = Low) so naturally I assumed that adding -mat_picmip to the...
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