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So, recently i've decided to increase my model render distance. However, after doing so, hammer started freezing for a few seconds when selecting objects in 3d view. The more entities/brushes where on screen, the longer was the lag. The issue persisted even after returning the model render...
A few years ago I wrote up a guide on the difference between FPS and ping/latency with the aim of getting better map feedback.
Basically back in the day I used to use the Steam group I ran to test out versions of my Deathrun maps and get player feedback. However I would notice that a lot of the...
There are 4 different areas in the same room in my custom map (you can imagine it as 4 rooms next to each other connected with doors).
These soundscapes are controlled by trigger_soundscapes and for each soundscape there is a trigger_soundscape covering the entire room.
However when entering...
i am looking for ways to reduce the lag on my map.
and when i get into hammer and on the game
and i am not talking about revome props or add nodraw.
do you have any other ways to share with me?
Hi guys,
before we get into my question, I want to first apologize to the entire tf2maps forum and staff for my lack of content relating to Team Fortress 2 map making and my short livestreams. Both of which are being fixed as I am writing this post.
So my question is, is there anyway possible...
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