kotf

  1. zythe_

    defector a2

    defector is a koth + ctf map where you have to take your flag to the enemys base and defend it there for 3 minutes to win! the flag is sapping the raygun. hopefully, this will encourage exciting back and forth. remake of kotf_zythe_mc24: https://tf2maps.net/downloads/zythe_mc24.15155/
  2. Kepler

    KotF Atomizer A3

    Fullfills these microcontests: MC 3 (Pick It Up, But Faster!) MC 7 (Soaked!) MC 8 (Thinking Inside the Box)
  3. PureAdvantageCamel

    goop a3a

    on a Halloween. our mercs do a funee scream. in other news a potion factory has been raided by unknown red and blue figures. ghostly shenanigans are being considered.
  4. zythe_

    The Life Snatcher b5

    the life snatcher is a mirrored king of the flag map, hold the flag, wait for the timer to tick down, pretty simple.
  5. CommLogic

    KOTF_DevTest 1

    This is my very first map, would appreciate feedback on it to make better kotf and cp maps
  6. qualitykk

    Classified a3

    Flagball AKA King of the Flag AKA King of the Hill with a flag [REDACTED] Corp. has put out a contract for intel on [REDACTED]. Hold the flag for 4 minutes to open the case and see whats inside.
  7. zythe_

    zythe_mc24 a2

    junction themed kotf map where you bring the flag to the enemy base with breakable glass and shiny ass floors. ✓ - King of the Flag ✓ - Capture zones are at the opposing team's bases. (Invade CTF esce) ✓ - Set in an underground facility. X - Payload Race ✓ - Destructible elements X - Urban...
  8. Kepler

    King of the Flag - Cotswolds A11

    After a CTF match ended with both teams capping the intel at the exact same time, both teams must fight to hold the radar (custom model will be made for the flag) for 3 minutes to transfer the enemies intelligence back to the base. What happens with this intelligence? It is sent to the UK...
  9. nᵗʰSonata

    KotF Triumph a2a

    ***IMPORTANT NOTE!*** Requires tf_flag_caps_per_round to be set to 0 in order for the gamemode to work. This can be done with SourceMod using the command "!cvar tf_flag_caps_per_round 0". This should reset automatically on map change A map that I've made for a custom gamemode that I've come up...