A trade/idle map with spells, jump pads, hidden rooms and more!
Features include but are not limited to:
Jump pads
Safe-rooms
Spells
Toxic sludge pits
A real-time working clock
Sniper towers, and a nest with toggle-able windows!
Mazes, hidden rooms, libraries and of course a pumpkin! (in the...
a koth map with snow and pines
credits:
Tall thin pine trees by Diva Dan : https://tf2maps.net/downloads/tall-thin-pine-trees.5846/
London pack : https://london.tf2maps.net/
Made for the 4v4 PASS Time competitive community.
View: https://www.youtube.com/watch?v=t01sfcj1qPw
Features:
• Platforms that act as jump multipliers for med only use, intented to give more mobility/gamapley impact to the class.
• Ulama inspired rings on the sides that give anyone who goes...
My 1st attempt at doing a map that is good in competitive and in pub, and in a V shape. I'll see how it goes! Also includes hot water and a cliff over the sea
I'm still not good at description, i'll change it later, i promise
My fastest microcontest entry yet
For Microcontest #20 "Static Spawns"
The challenge: build a map around 2 prebuilt spawnrooms, without moving them or altering the internal geometry
A compact and abnormal ctf map
Not only are the spawnrooms back to back, so are the intel rooms
Longest Yard is a deathmatch map. I wanted to make it FFA, but TF2's friendly fire system is broken so it is team deathmatch. Deal with it. It is made using dev textures, I quite like how it looks that way - the gray tiles fit the space vibe pretty well (although I should have used some more...
A PLR map made in around 16 hours for MC#17: Earth, Wind, and/or Fire.
Featuring:
Slow payload elevators (Earth)
Jump pads designed to make players collide in mid-air and fall into lava (Wind)
Fireballs on a sections of rollback track with a 0.3X speed modifier on the carts (Fire)
This is a Alfa 1 build of ctf_undermine for the 72 Hour tf2 jam, the theme of the map is Red and Blu's mining facilities in 2 different ravine walls connected by a traintrack which brings in supplies and ammo. The train is static and the 2 containers on the train has 1 Full health kit and 1 Full...
Once upon a time, in the year 1969, Redmond and Blutarch Mann wanted to taunt each other but didn't want to have to pick up a phone to do it. After wasting an ungodly amount of money to invent Skype for 1969 in under a week, they proceeded to argue about whether Vril was the new gravel or if...
Ah, another 72hr Jam, another map remake. This is a remake of my earlier Player Destruction map, 'Guise' (hence the name). This remake is slightly larger, has a vastly different layout, and has a much more fitting game mode for it's size.
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WITH WONDERFUL FEATURES SUCH AS :
- Jump Pads...
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