It's another one of my I/O bosses. BIG thanks to Pdan for helping me on the mapper discord to figure out how to get the boss to move like it does.
Some innovations compared to my other I/O bosses are as follows:
-ITS ALIVE!! ALIIIIIVE!!! (It moves.)
-Becomes invincible when no players are...
So I'm trying to make a boss that hovers above players while it shoots at them, but I didn't want it to teleport around since that would be really jarring, so I came up with the idea that I could use path_tracks and the infameous LMM to accomplish a smooth movement over players' heads.