i/o

  1. PoFro

    I/O Not Working Within func_instance When Enabling Name Fixup

    I have an instance that contains a logic_auto, which fires an output "OnMapSpawn" to open a func_door_rotating. The instance has no issues operating when actually ported into a map as brushes and individual entities. Similarly, the instance works if the "Entity Name Fix Up" field is set to...
  2. collacot

    [GUIDE] Using zz_red/blue_koth_timers in KoTH Maps Through I/O

    For a more permanent place for this info, I've updated the Valve Developer Community page on tf_logic_koth. Introduction The zz_red_koth_timer and zz_blue_koth_timer entities are team_round_timer entities auto-generated by the tf_logic_koth entity on map load. These timers control the...
  3. Tango

    info_player_teamspawn can't be enabled/disabled?

    Hi all, So during the 72hour jam I had the brilliant idea of remaking shipment from Call of Duty Modern Warfare, Which is most likely the result of a severe lack of sleep and listening to Scatman John non-stop for 72 hours. HOWEVER: Now that the map has been made and tested I ran into a issue...
  4. Tango

    How to move brushes on triggers?

    Hi, Ive been trying to make a cool little addition to my upcoming Payload map. What i want is for a brush that can move and rotate in all directions on a trigger. So if the trigger occurs the brush will move like 16 HU forward or rotate 10 degrees. Is this even possible?
  5. Tango

    I/O confusion.

    I'm trying to make events happen based on variables, (like # of players etc) but how would I make a event random? Like pick from 1 - 10 and (1 being A and two being B) so I could have random outputs? Im just wondering, if anybody knows that would be very helpful.