hoi

  1. HOI

    Refresh: cp_process f12

    teamfortress.tv thread workshop page "Refresh" is a series aimed at making maps more suitable for competitive TF2. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these...
  2. HOI

    HOI Dev and Cow Textures b1

    The zip file contains a materials folder which contains folders hoi_dev_128 and hoi_moo, allowing you to install one or both of the sets of textures. Just copy the desired folder(s) to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials These textures are used in...
  3. HOI

    Brush Font for Jump Maps b1

    The alphanumeric characters are based off of those from the fantastic Oat's Jump Mapping Resource Pack, with some small changes which I feel improve the readability of the font. I have also included some other characters and some example usage for labels and stage numbers. The image is a...
  4. HOI

    jump_moo final

    24 jumps 2 bonuses Easy tier 2
  5. HOI

    jump_bear FINAL

    64 jumps, 3 courses and 3 bonuses
  6. HOI

    jump_hoi final

    3 short courses (5 jumps each) and 1 bonus. Not easy! :eek: Uses my custom dev textures, Mikroscopic's arctic skybox and the font from aaa_oatsjumpreference. Jump 6 might be too hard, 15 and 16 might be too easy. Feedback appreciated!
  7. HOI

    jump_yump final

    There are 20 jumps in total. Course 1 is very easy (T1) and has 11 jumps. Course 2 is quite easy (T2) and has 7 jumps. Bonus 1 is difficult (T3.5?) and bonus 2 is very hard (T4.5?). I hope to get this on Tempus, feedback will be appreciated c: