Found a unused dried up hl2 looking ground texture in the tf2 files, i decided to touch it up, give it normals/a blend texture etc and make it look tf2-y
This map is a project that i'm working on, since 2021, and i stopped the development of it because i stopped playing TF2 and started to focous on other tinhgs.
King of the Hill map with the cap point being the highest point on the map. While this gives the defenders a big advantage, the offensive team have multiple options to take the point. The offensive team can take the low ground near the ledge to hide from the defenders on top.
..Or they can...
This map is in it's first stage, pretty much only dev textures, so it's stripped down to only gameplay, and that is because I want to first get the gameplay right and then the asthetics. After it gets playtested I will definitely keep updating it.
All these textures are made for koth_netherlands. Feel free to use them in your work as long as your credit me.
Actual Textures
adjusted_grass
lightground
Blends of those Textures:
netherlands_blend (adjusted_grass and lightground)
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