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Each team wants to destroy the other's rockets but the only thing they have besides their weapons is a large supply of frogs. So they've both decided to fill their opposing rockets with frogs in the hopes of making them collapse first.
The map's main feature is its division into four separate designs between each capture point.
The first is an upward-style open badlands area
The second is a crowded refinery/factory with multiple suspended platforms
The third is a tunnel-like cave area with large death pits
The final is...
There are 20 jumps in total.
Course 1 is very easy (T1) and has 11 jumps.
Course 2 is quite easy (T2) and has 7 jumps.
Bonus 1 is difficult (T3.5?) and bonus 2 is very hard (T4.5?).
I hope to get this on Tempus, feedback will be appreciated c:
This is an easy soldier jump map, and it should be quite easy for demoman too. Currently there are 2 courses and at least 2 more are planned. There are 8 jumps in each course.
Planned / Potential Changes:
- An intermediate course 3
- A difficult course 4
- Some kind of separation between the...
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