Silverline is an evolution of many, many maps in a long lineage dating back to the 1990s. (No, I'm not joking.) On its own though, Silverline manages to hold quite a striking place in the payload landscape, having a fascinating mix of rocky, treacherous terrain as well as close-quarters action...
Shatter is a map that, like the tagline suggests, will absolutely shatter your expectations. With its classic 4 checkpoint gameplay, it's absolutely pandemonious payload layout that could make even the simplest Upward or Badwater enjoyer shriek with joy from how similar, yet different it can be...
Welcome to ctf_fallback!
Fallback is a specialty kind of CTF gamemode, known as Capture Some Flags. In CSF, the goal is like traditional CTF: Capture the enemy team's flag. However, with each successful capture of a team's intel, their flag moves further back into their base. So, as an example...
"What happens when you get to do all the stuff you'd change in a map done in 2008 for 15 years... I guess this is what it would be?"
Welcome to Steel! Steel is a special, 5-point map where the final point is always open to be captured. You may notice that this map is, in fact, in the official...
https://tf2maps.net/threads/goldrock-gulch.13430/
Goldrock Gulch is a from-the-ground-up remake/adaptation of Warpath from Team Fortress Classic, originally made in 2009 by the one and only Fishbus. The map features the very rarely-seen Symmetrical 7CP gamemode, something of which has basically...
Howdy folks! As it turns out, testing a map with a completely new gamemode that has map logic problems unforeseen by the common eye tends to lead to a case of "how tf do I fix this," which is currently what's going on. So, for now, please enjoy this Gravel Pit-style A/D version of Holdout...
Courtesy of Fishbus, welcome to Holdout! Holdout is a special, prototype version of an Attack/Defense version of Capture the Flag.
In Holdout, the BLU team's objective is to capture any of the three RED flags as many times they can within the time limit. When a flag is captured, the round timer...
Meet sky_industrial_01, a skybox texture created by Fishbus for @IrishTaxIDriver's map "cp_industrial." This skybox is great, as it's useful for a variety of different themes that use a nighttime setting.
Check out cp_industrial_b2 right here to see what the skybox looks like in a real map...
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