I have a few dynamic props with animated sequences and I want them to fade away by the end of those sequences instead of disappearing abruptly or sticking around forever, any solutions?
Have you wanted to control a vmt with map logic? Material_modify_control will show you how! Check out the zip file and see how you could use this feature for your purposes!
big props to duppy for the guidance, and this page which helps explain what the material_modify_control point entity can do.
Hey again. I'm working on fixing up an old edit of pl_upward, and I'm having an issue with some props.
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When I stand in this ravine under Reds first spawn, the game stops rendering things that are clearly in view.
To try to make the example clear, I wanted to...
In short, I want to have a prop_dynamic appear to fade into and out of existence, regardless of where players are stood. So they could be right next to it, and the prop would fade in or fade out without the player moving away from it.
To be clear, I am NOT talking about the fade distance...
I'm not sure if this is already known (I did some research regarding an issue but I found no results), nor if it's a problem in TF2 or the Source engine itself: at least 3 of the direct properties on ambient_generic's main tab don't seem to work at all without giving the entity respective...
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