CHANGES
- Addressing the elephant in the room, the main change made was i stripped the map of its capture point centered objective in favor of a payload that each team needs to fight to push into the other's base. (based on tug of war prefab created by Ynders)...
With the recent repo leak releasing a slew of unfinished/abandoned Valve maps, there's been a few people wanting to edit the included maps; whether they plan to entirely rework the maps how they see fit, make a few minor changes and fixes, or somewhere in-between. With the maps being illegally...
This is a remix/edit of the map made by plainz: Gravelblow (With his permission)
Silverblow is a Barnblitz themed map where Something something Red vs Blu Idk, make up a story.
Original map by Ian "ScorpioUprising" Cuslidge
Skybox by Aeon "Void" Bollig
Edit of Metalworks intended for competitive play. Map is currently being run in ozfortress Sixes Season 35. If you have any other questions or want to run the map in a cup/season feel free to reach out to me on...
This is a duel edit of my map dm_apple for Open Fortress!
Apple is a duel map where you fight in a vibrant yet abandoned apple juice factory. Watch the journey of an apple from being brought in to being shipped off as a box of juice. Take a swim in the apple washing pool or fall in the...
Blue edit of props_2fort/tank001.mdl.
Has 2 skins. Skin 1 is more vibrant than skin 0.
Includes:
models/props_2fort/tank001_blue.mdl (and other relevant files)
materials/models/props_2fort/tank001_blue0.vtf + .vmt (skin 0)
materials/models/props_2fort/tank001_blue1.vtf + .vmt (skin 1)...
this contains all industrial_pipe, 2pipe, and 3pipe sections edited to remove their envmap and phong material proxies, allowing the engine to calculate per-vertex lighting data.
this also means that they will be accurately lit in dark environments. for comparison, the stock version is on the...
This expansion pack currently has 3 models that can go along with the valve security_fence_section_01.mdl model. There is currently a pole, quarter sized fence, and full sized fence without end poles which allows for infinite fences in theory.
This is a valve model edit so credit is not...
pd_2fort_2
The gamemode tag is wrong, I know, but I couldn't think of anything else to set it! This map is an edit of 2Fort to make it more competitive and less turtle-y. There is one flag on the bridge. A team must get this flag and take it back to their intel room 3 times.
Some other notable...
A set of props edited from the MVM Upgrade station, including team skins, collisions and LODs.
Included currently:
Drill Press
Hand Grenade
Planned:
Detail props from stock model
Improved textures
Better poly models
LODs
After about a month of practicing editing in After Effects, I finally decided to give it a go and make a short one for the Jam. My friend and excellent player daybreak sent me a few demos, and I took some of the frags in them and made an edit. There are a few obvious mistakes in there (leaving...
What is there to say about this?
Files included:
models/props_fairoffrigt/iron_fence02
models/props_fairoffrigt/iron_fence02a
models/props_fairoffrigt/iron_fence02b
Each as .dx80.vtx, .dx90.vtx, .mdl, .phy, .sw.vtx and .vvd
Installation:
Extract the folder "iron_fence_lowered". You can...
Hello everyone!
I'm looking for a version of tc_hydro that can currently be edited...
Whenever I try and start the map in Hammer Map Editor, it gets stuck permanently at the first step of loading.
I have left my computer on for 2 days to see if it just inherently takes forever to load, but it...
So, I noticed that a new "cover image" thing was added to downloads that shows the images attached to the downloads. It's pretty sweet! If you don't know what I'm talking about, here's a picture:
When looking into the new cover images, I realized that it's pulling the images in the order that...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble