A prefab for my custom gamemode Flag Defense (or FD for short)
Inside this you should find all the map logic to make the gamemode work.
Most importantly being:
* A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default)
* A point...
New Year... New Map!!!
I started this map like last year at most. Mainly as a map designed to quickly show off my custom game mode Flag Defense (or FD for short) that I had come up with. As such this is all dev textures, Hence the name.
The goal is simple! Grab the Enemy Intel and take it to...
A linear symmetrical CP map with three points. Each team controls one side objective by default. There is a central objective which must be captured before the opposing team's point may be captured. A skyway extends over the central objective linking the side objectives. Only a door separates...
Screenshots:
This pack is kept updated periodically.
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Update F3.2:
devtex/toolsnodraw_black
devtex/toolsnodraw_transparent (SEE NOTE!)
NOTE: nodraw_transparent LEAKS!!! Do not use it to seal a map! It's intended to be used so you can...
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