I'm editing a map and got far too many func_details in it. I set some to func_lod so that the map can compile again, without the "Error! Too many detail props emitted on this map! (64K max!)n" in the compile log. The lods were glitching a lot however, getting invisible on some angle, even if...
A set of props edited from the MVM Upgrade station, including team skins, collisions and LODs.
Included currently:
Drill Press
Hand Grenade
Planned:
Detail props from stock model
Improved textures
Better poly models
LODs
"0...1...2...3...4...5...6...7...8...9.Error! Too many detail props emitted on this map! (64K max!)n"
i think this mai error
1."Too many detail props emitted on this map! (64K max!)n" this alert mean
'you must have under 64000 detail props' right?
2."prop_detail" add on that count?
So, according to valve's dev page about detail props, the fade out distance is around 1200 units but with no info on how to actually edit that distance, how do i actually edit this number?
I've put detail props on the displacements on my map via map options, using trainyard's detail props.
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