custom models

  1. Wyelight

    How Do I Add New "Official" Models?

    A lot of neat community TF2 maps have been officially added to the game through updates. New prop models and textures come with these maps, and I'd love to use some in my own map. 1) Is it okay to use any officially-added asset in my own map, or do I need to ask for permission from each...
  2. lavasap13

    How can I export a Custom model from blender to Hammer?

    I'm currently tying to make a custom TF2 model(static) for my map but I can't find any information on how to do it. The best I could find was a tutorial for garry's mod. I tried following it by downloading blender source tools and then exporting the models from blender as a .smd files, then I...
  3. Destskelen

    Custom models with animation

    Hey guys! Do you have any sources or tutorials on how to add your models and animations for TF2? Thanks!
  4. PiLoGuN

    Custom Explosion Model

    So... i need to make a hatch explosion and i want to make it with a custom model. I already got rayfire and 3dsmax installed. BUT how can i decompile models to be separated by parts. I mean to hatch bits and some objects under it to be not a one big model so i can correctly use rayfire. And...
  5. Mr. Kabanos

    VIDE and Pakrat not working

    Hi , I have map with custom models/materials (Frontline Model Pack) and I want to all people see them correctly. I used VIDE and Pakrat but they are not working properly. Can you help me out? Please. -Mr. Kabanos
  6. bobotype

    Two questions- water and custom models

    Sorry if this is a dumb question, but I couldn't find an answer anywhere that wasn't from before Steampipe was introduced: Which folder should I import the Frontline and Bulletcrops custom models/textures into to use them in a map? Also a question on water- Should I avoid using it in...