Greetings,
I'm here because I've been looking forward someone that can help me porting my models into the game (Already rigged and already have Textures for both Red and Blue teams), as it appears I can't find anyone able to do that around the net, and on the Site "Checkpoint" there seems to be...
A lot of neat community TF2 maps have been officially added to the game through updates. New prop models and textures come with these maps, and I'd love to use some in my own map.
1) Is it okay to use any officially-added asset in my own map, or do I need to ask for permission from each...
I'm currently tying to make a custom TF2 model(static) for my map but I can't find any information on how to do it. The best I could find was a tutorial for garry's mod. I tried following it by downloading blender source tools and then exporting the models from blender as a .smd files, then I...
So... i need to make a hatch explosion and i want to make it with a custom model. I already got rayfire and 3dsmax installed. BUT how can i decompile models to be separated by parts. I mean to hatch bits and some objects under it to be not a one big model so i can correctly use rayfire. And...
Hi , I have map with custom models/materials (Frontline Model Pack) and I want to all people see them correctly. I used VIDE and Pakrat but they are not working properly. Can you help me out? Please.
-Mr. Kabanos
Sorry if this is a dumb question, but I couldn't find an answer anywhere that wasn't from before Steampipe was introduced: Which folder should I import the Frontline and Bulletcrops custom models/textures into to use them in a map?
Also a question on water- Should I avoid using it in...
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