my first map, a small koth map with lots of crocodile-infested water. used to be a A + B > C map but i was runnin out of ideas and motivation. hence why red's side is kinda scuffed.
Made by Capp
A swampy bridge up for grabs near the now gatorless Gator Lake due to alleged illegal dumpings of radioactive material, allegedly by Mann Co. (allegedly). Fortunately, however, those alligations are based on no concrete evidence. (as long we keep replacing them with crocodiles and...
Included is a model file for the shark (props_gunn/shark/shark.mdl) alongside 6 different textures, alternating from 3 colours, with or without stripes.
This asset uses a similar skeleton & animationset as the Mercenary Park crocodile.
Tianes - Models
Blaholtzen - Textures & Concept Art
Hi this is my first map, this map is based off the novel Atlas Shrugged of the location of Galt's Gulch.
This map has a custom re-spawn time, a trampoline to save players who fall into a deathpit, and payload carts moving around the map.
The respawn time for those who dont get eaten is 6 seconds
Welcome to the Gator Pit!
A small dock town located in the middle of nowhere, surrounded by dangerous waters. While the town itself is worthless to just about any sane person, Saxton Hale has a strong liking towards it since it's the only place where he can buy crocodiles for Mercenary Park...
I've added a 'func_croc' brush to my map, and I have a few 'prop_dynamic' crocodiles (lifted right out of cp_mercenarypark) as well. They are working as intended with players dying correctly and whatnot, but my issue is with the ambient sounds they make.
My problem is that every few seconds...
As the title says, everything that's in the Jungle Inferno update ready to be used.
This is all of the textures used, that I could find at least, and I've got the both the cheap and expensive water textures used, all the displacements showcasing their displacement-ness, sky textures, and...
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