Simple script that allows for fading between multiple color correction lookup files based on the players active fog controller, or active soundscape. Also includes a script that creates a table of soundscape indexes/fog controller entindexes and their associated string name. Allows users to...
EDIT: See discussion below for an alternative method. This is just a guide for one method!!
So I stumbled across this when thinking about Lumberyard_Event and how Dan could implement the screen effects for when the player becomes Beamy.
Here is an example:
This screen overlay applies only to...
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