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This is a Halloween version of cp_cloak!
Yes this is an out-of-season April Fools joke.
(i wasn't aware someone else made a cp_cloak_event until posting this on tf2maps.net)
This is a prefab that includes a vmf and a soundscript file
BUGS: Sometimes, rarely, the HUD will bug with the cap progress, cap time will be correctly reduced but the Cap progress on the HUD will not correctly reflect the capture progress
Will attempt to work on a fix for this bug
If there...
i got one idea. but its kind of slopy. it involves 4 trigger push. pushing the spy around in a squar. making him move but not go anywhere. dus draining the meter.
but that could cause slight shakynes. so is there any other ways? i dont want spies hiding in one place all the time on my HUGE map...
[:eek: WARNING! : THE STUPID F2P AHEAD!]
:entitytool:
If you like CLOAK!!!
and you want to make :cap:_CLOAK!!! style
this is the pefab 1:cap:
- what in this pefab -
1-CP-Cloak.vmf
What's new for A2:
-Changed name from cloak to recloak
-Added 4 more control points
-Made the control points more accessible (added spires and mid-bridge)
-Snapped all geometry to grid, resized things to normal sizes and not 136hu or something
-Used more than 10 textures, including non-red...
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