Attack/Defend 2Fort presents a new twist on this map. You have to capture 3 Control Points to win! Will you defend or attack? Will you win or lose? See for yourself!
BLU has lost control of one of their bases. They hired a VIP to capture it...? Yeah, I tried to make a coherent story, but the more you think about it, the less sense it makes.
WHAT IS VIP?
VIP is a gamemode that originally appeared in Team Fortress Classic. BLU to escort the VIP (Very...
Like Haarp without instant caps.
Special thanks to:
Muddy
https://tf2maps.net/downloads/attack-defend-ctf-hybrid-prefab.2489/
FanCyy
https://tf2maps.net/threads/hardwood-forklift.49840/
AsG_Alligator
https://tf2maps.net/downloads/computer_printer02.8765/
After a 4 year hiatus, I'm taking another crack at TF2 mapping.
In this map, Blu team must capture Red's docks, board their cargo freighter, and capture it.
This is going to be the first stage of two (so only the docks portion), and I simply want to make sure the first stage is good to go before...
Inspired by OW approach to level desing in attack/defense type gamemodes.
Special thanks for the custom props:
FanCyy and Puinguin (Hardwood Forklift)
https://tf2maps.net/threads/hardwood-forklift.49840/
Stiffy360 (Douglas Fir Trees)
https://tf2maps.net/downloads/douglas-fir-trees.15367/...
A 4cp attack/defense map that contains a mysterious malfunctioning device
The device is a "Temporal Reactor" on a 20sec cycle it violently shoots out spokes in all directions breaking various walls and opening routes. And then 20sec later reverses its local time to pull the spokes back in...
DESCRIPTION
A 4CP attack/defend map set on rooftops. Despite rooftops being mostly flat, I tried to make this map interesting to traverse.
FEATURES
4 control points
lots of death pits (you're on rooftops)
unique city environment
real-time camera system that broadcasts the current point...
I was watching old demo of cp_belouga and noticed something, players are very happy when they have that accidental teamwork, i'm talking about attacking team capturing both points at the same time while being split, it stuck with me, how can i let blu players experience this "teamwork"? This map...
Is this spawn good for attackers? Is there any spawncamping potential? Is it confusing? FYI, the map is flat because it is supposed to be on the rooftops
A gravelpit style attack / defend map for the Stack the Deck contest.
An old village nested in the Alps has been an effective cover for REDs illegal arms dealing operations. However, by complete coincidence, a ski resort is trying to destroy the small historic village to turn it into a yuppie...
Blu has infiltrated Red's secret mining facility and must traverse through to shutdown their operation.
Starting out in the mines themselves, Blu team must find a way into the facility to capture point A.
Once A is capped, blu team must travel further into the facility to B, a spacious room...
This map is testing out a gamemode I dont think has been done on tf2maps before, Attack defend Arena! Each team has one control point and to win you can either cap the enemy control point or kill everyone from the other team. I am hoping that this plays well as I really think the concept of...
A Dustbowl gamemode swap to a new gamemode I dont think has been done here before, Attack defend arena! Each team has one control point and to win you can either cap the enemy control point or kill everyone from the other team. I figure that this wont play amazing but when I was making...
A new map, with a fresh playmode we like to call "Extermination."
Picture a snowswept landscape, abandoned metal facility, and three crucial points waiting to be either defended or dominated. But wait, there's a twist! Instead of your usual suspects, we've got a horde of malfunctioning robots...
If we observe many successful Payload and Attack/Defend maps, similar design patterns start to emerge. There is variation, but many of these principles are present in maps in at least some form.
In this thread, we'll analyze various Payload maps, identifying these patterns and why they work...
BLU pushes up past the rocky hill to capture the facility entrance, then takes the first building under the catwalks, before pushing outdoors once more to enter the final building and capture the vats.
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