attack / defend

  1. G.bo

    Medieval CP_Moby a1a

    My submission for the current medieval contest. A standard 2cp Attack/Defend map Blue Team fights through town to take over Red's ship Planning on updating after the contest, but wanted to get the first version out before the deadline.
  2. dabmasterars

    Multi Stage Gasworks (VIP) A1c

    The BLU team need to bring back their documents that REDs stole from their headquarters. (yes, these headquarters) This is a reimagining of dm_gasworks from the original Half-Life. The first stage is an entrance to gasworks, the second takes place at the factory itself, and the third is located...
  3. Wazit

    Douglas a2a

    A 3cp map set in the northwest with misty forests on the mountains Go through the "wet" and wild mountains of the northwest and find out if there are rockets hidden within the dam (Wait, what do you mean this is Rocky Waters? Never heard of that map)
  4. PootTroid

    Oldfoundland a1

    Despite going on hammer for years I have never actually uploaded a map until now. A 3 control point map with many different areas of combat and height variation. The 1st and 2nd Control points only need 1 player to progress but the last point will need 2 players.
  5. Hydro Eclipse

    Aquadome A4

    Gameplay and Map: The map takes place in an underwater dome research facility deep in the ocean. Every point has water in some way, shape, or form. (The dome won't be added until later betas and rcs {If it gets to that point... hopefully...}) ______________________ Story: [WIP]
  6. MayaMogus

    cp_stpat a1b_fix

    RED have found a pot o' australium at the end of the rainbow in the barren wastelands of West Ireland. In this anti-poors fortress hides this stash, where BLU intend to steal it.
  7. MrComrade

    Coalridge a4

    One stage 3 cp map located near canyon where BLU need to get trough RED industrial complex. My first attempt in making big map instead of a koth. Credits: Trucks are from "More vehicles" pack by FGD5 Doublesided "spawnroom_door"by Pinewabble Dry ground texture by Phe Hi-res hazard stripe...
  8. djmatt18000

    duskfall a1d

    a map in dusk
  9. Gigachad gaming

    Attack/Defend 2Fort 1.1

    Attack/Defend 2Fort presents a new twist on this map. You have to capture 3 Control Points to win! Will you defend or attack? Will you win or lose? See for yourself!
  10. Aliester

    chestnut b1

    2cp ad map set in chestnut farm in the midlands, UK
  11. dabmasterars

    Headquarters (VIP) B5a

    RED has overtaken BLU headquarters owned by the VIP. Not only that, they also want to steal VIP's car! The BLU mercenaries have to retake the facility by guiding the VIP through the occupied territory and helping him recapture the points. WHAT IS VIP? VIP is a gamemode that originally appeared...
  12. djmatt18000

    downdirt a4b

    A 2cp Attack Defend map styled between a mix of dustbowl and gravelpit
  13. Veltha

    Mainframe A3

    Like Haarp without instant caps. Special thanks to: Muddy https://tf2maps.net/downloads/attack-defend-ctf-hybrid-prefab.2489/ FanCyy https://tf2maps.net/threads/hardwood-forklift.49840/ AsG_Alligator https://tf2maps.net/downloads/computer_printer02.8765/
  14. djmatt18000

    cp_oversea a7d

    A tropical 3cp a/d single stage map im working on that is inspired by mercenary park leave some feedback!
  15. LiquidX

    Mannsoon (1st Stage) A3

    After a 4 year hiatus, I'm taking another crack at TF2 mapping. In this map, Blu team must capture Red's docks, board their cargo freighter, and capture it. This is going to be the first stage of two (so only the docks portion), and I simply want to make sure the first stage is good to go before...
  16. Veltha

    Strongchoke A3

    Inspired by OW approach to level desing in attack/defense type gamemodes. Special thanks for the custom props: FanCyy and Puinguin (Hardwood Forklift) https://tf2maps.net/threads/hardwood-forklift.49840/ Stiffy360 (Douglas Fir Trees) https://tf2maps.net/downloads/douglas-fir-trees.15367/...
  17. hutty

    cp_subscatter a5

    A 4cp attack/defense map that contains a mysterious malfunctioning device The device is a "Temporal Reactor" on a 20sec cycle it violently shoots out spokes in all directions breaking various walls and opening routes. And then 20sec later reverses its local time to pull the spokes back in...
  18. dabmasterars

    Edge Remastered A11a

    DESCRIPTION A 4CP attack/defend map set on rooftops. Despite rooftops being mostly flat, I tried to make this map interesting to traverse. FEATURES 4 control points lots of death pits (you're on rooftops) unique city environment real-time camera system that broadcasts the current point...
  19. Plainz

    PlainzSplitBlu a4a

    3 point attack/defend that uses gravelpit as a base and alters it into being more linear open boxcar model by asg.
  20. dabmasterars

    Is this a good design for a BLU spawn in Attack/Defence? (images included)

    Is this spawn good for attackers? Is there any spawncamping potential? Is it confusing? FYI, the map is flat because it is supposed to be on the rooftops