When playtesting one of my maps (headquarters, to be precise), I noticed a recurring piece of feedback of people saying that the map has prop spam.
Isn't the whole artpassing thing to cover the map with a bunch of props? Or am I doing it in a way that doesn't look coherent? What are the ways to...
Hey you!, yes you!
Have you ever wanted to make your reskin 2fort? Maybe you want to decorate it with cute colours and lights, maybe you want to change the textures because you think they're ugly, maybe you want to make an art pass or a Scream Fortress version or a Smissmass version, or maybe...
General tips are preferred, but if you want to know more details, the map i'm artpassing right now has an industrial theme, kinda like cp_well, cp_foundry and mvm_mannhattan.
Right now I usually put a bunch of random props (such as barrels, metal sheets) in the corners to make the rooms more...
As a mapper, you should always try to make the map less repetitive. One way of achieving this is by adding texture variants to spice up the layout. However, multiple texture variants can cause your map's file size to increase by a margin. Let's say you have a 512x512 texture that is ~600 KB...
Since the discovery of cement artists have desired to create building-sized art pieces to push the boundaries of their medium and show off in a very humble and modest way, but they have been shackled by the laws of land ownership with extravagant magnates and humble farmers alike prohibiting the...
An Artpass/rebalance of the popular and bad/good map of Turbine
Currently, the layout is in development. (please give feedback)
The visuals are on hold, so, please. don't comment on floating props or red textures on the blu side.
After having looked through every theme extensively, we currently have:
Orange Badlands (Feat. RED wood and BLU metal/concrete buildings)
Power Plants/Satellite Stations
60s Spy-bases
Forest Lumberyards
Fall Farms
Snowy Bases (& Aliens!)
Rainy Bases (& Buzzsaws!)
Humid Jungles
Autumn Night...
Hey all! After much time, I think this is finally in a spot to deem it ready enough to be uploaded, starting with b0.
NOTE: This is a work-in-progress. All feedback is greatly appreciated, but keep in mind that, since this is mostly an art-pass, I potentially just may have not gotten around to...
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