anti-aliasing

  1. dabmasterars

    $alphatest doesn't support anti-aliasing. Is there a way around it or should I use other options instead?

    I know that $alphatest is better for binary transparency (which this texture has), but the lack of AA looks ugly to me. Should I use other options like $translucent and $vertexalpha? P.S. texture is a decal
  2. nekomaster1000

    Blurry textures and backface culling on Blender-exported props

    Hi! I'm very new to TF2 mapping, and in trying to replicate a cross-texture Fungus from Minecraft in Source, for whatever reason Blender exports the model with backface culling and Linear-based textures instead of Closest-based ones (non-blurry nearest-neighbour style) despite me specifically...