Just a regular attack/defend map.
Attack RED's rubber factory and set it on fire to stop their rubber production, takes place in the Amazon rainforest (not influenced by tropic crisis, I swear).
RED have found a pot o' australium at the end of the rainbow in the barren wastelands of West Ireland. In this anti-poors fortress hides this stash, where BLU intend to steal it.
Set somewhere in southern Germany, BLU wants to steal a train from RED. They've brought their own locomotive. Will they be able to escort the CATDUCTOR through RED's territory?
As for the map itself: BLU is interested in some cargo that RED is keeping on two freight wagons. Their plan is to use...
Like Haarp without instant caps.
Special thanks to:
Muddy
https://tf2maps.net/downloads/attack-defend-ctf-hybrid-prefab.2489/
FanCyy
https://tf2maps.net/threads/hardwood-forklift.49840/
AsG_Alligator
https://tf2maps.net/downloads/computer_printer02.8765/
Inspired by OW approach to level desing in attack/defense type gamemodes.
Special thanks for the custom props:
FanCyy and Puinguin (Hardwood Forklift)
https://tf2maps.net/threads/hardwood-forklift.49840/
Stiffy360 (Douglas Fir Trees)
https://tf2maps.net/downloads/douglas-fir-trees.15367/...
This is my attempt at a attack/defend map.
This is also my first "serious map" that im working on
Its set in a mountain area with train track connecting it. It features three points: The river, The unloading dock and the Lab.
The lab is confined in the mountain while the first and second...
BLU pushes up past the rocky hill to capture the facility entrance, then takes the first building under the catwalks, before pushing outdoors once more to enter the final building and capture the vats.
My entry for the 2023 72hr Jam, as well as my first upload here. The map was intended to have a system where BLU would cap A and unlock two control points at the same time that they would have to capture, but this has been scrapped in favor of a traditional 3CP A/D system. There are additional...
A modern warfare themed three control point single stage Attack/Defend map. There's lots of verticality and many flank routes. Relatively large for a A/D single stage map. At the start there is two flank routes and a strip of cover similar to 2fort's bridge, defended by high platforms and sniper...
hopefully this one won't be mid!!! i tried, and it's been three years since i last tried to make a map for tf2; i will try my best to take critcisms into consideration and if all goes well turn it into an at the very least okay-ish map. (picture of the most blockout blockout ever attached)
My first attempt at making a map for a gamemode that isn't KoTH. Also my first map that wasn't made for events (like the 72hr Jam), and was actually made just because I felt like it.
It's a simple 3-point A/D map. I hope I can improve this map even more and detail it in the future. Enjoy for now!
Small linear 3 Points A/D
Conceived and released in under 16 hours
Map signature: "One of our employees ordered five times more arrow signs than necessary"
Number of times last has been reworked: [2]
Notes:
The map might be chokier than it needs to be Changed
All buildings were made first...
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