- Feb 27, 2008
- 69
- 15
Weird Compiling Error
Full Compile Log:
I have never had a compiling error like this. Already tried the Interloper's log error check and here are the results:
Interloper's log results
This is the part that concerns me:
Loading c:\program files\steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.bsp
Error opening c:\program files\steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.bsp
After this shows up while compiling, I get a vbsp.exe error pop up.
PS: This isn't the first compile of this map. I have several different versions and they all compiled completely fine.
Full Compile Log:
Code:
materialPath: c:\program files\steam\steamapps\deadeye47\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.vmf
Patching WVT material: maps/cp_eerie_detail/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_eerie_detail/nature/blendgroundtomud001_wvt_patch
Patching WVT material: maps/cp_eerie_detail/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 220 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
2 threads
reading c:\program files\steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.bsp
Error opening c:\program files\steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.bsp
Error opening c:\program files\steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.bsp
Interloper's log results
This is the part that concerns me:
Loading c:\program files\steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.bsp
Error opening c:\program files\steam\steamapps\deadeye47\sourcesdk_content\tf\mapsrc\cp_eerie_detail.bsp
After this shows up while compiling, I get a vbsp.exe error pop up.
PS: This isn't the first compile of this map. I have several different versions and they all compiled completely fine.
Last edited: