Big Problem.

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Naso

L2: Junior Member
Jun 11, 2009
84
9
Hey guys I've got a big problem, I have this map here, and every time I go to a certain spot of it, tf2 crashes. I have looked over it may may times and changed It to try to fix the crash but It just continues to crash.

So if anyone wants to take a look at it to see if there is any reason why It would make the game crash, here is the vmf:
http://files.getdropbox.com/u/1334246/cp_brotherhoodtest.vmf

The crash happens when the blue team looks into the exit of the tunnel of red team near the second point.

Yes I know the map doesn't look awesome but I'm just trying to get It to work for a group.

I have also started a support ticket with steam, they told me to delete my tf2 folder and verify my gcf, I have done that and it still crashes.

Compile log:
Code:
** Executing...
** Command: "d:steamsteamappsalinaysourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "d:steamsteamappsalinayteam fortress 2tf" "C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: d:steamsteamappsalinayteam fortress 2tfmaterials
Loading C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest.vmf
Patching WVT material: maps/cp_brotherhoodtest/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 54 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_hydro_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_hydro_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (126294 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1265 texinfos to 635
Reduced 38 texdatas to 34 (1417 bytes to 1297)
Writing C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest.bsp
2 seconds elapsed

** Executing...
** Command: "d:steamsteamappsalinaysourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "d:steamsteamappsalinayteam fortress 2tf" -fast "C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.bsp
reading c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.prt
 182 portalclusters
 412 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 1148 visible clusters (0.00%)
Total clusters visible: 24024
Average clusters visible: 132
Building PAS...
Average clusters audible: 169
visdatasize:9416  compressed from 8736
writing c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.bsp
0 seconds elapsed

** Executing...
** Command: "d:steamsteamappsalinaysourcesdkbinorangeboxbinvrad.exe"
** Parameters:  -game "d:steamsteamappsalinayteam fortress 2tf" -noextra "C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.bsp
Setting up ray-trace acceleration structure... Done (0.50 seconds)
1416 faces
1045760 square feet [150589568.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1416 patches before subdivision
16308 patches after subdivision
76 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 1014823, max 373
transfer lists:   7.7 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(160803, 102455, 94725)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #2 added RGB(28702, 12936, 11392)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(5878, 1850, 1656)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(1341, 292, 269)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(329, 48, 46)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(85, 8, 8)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(23, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(6, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(2, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0336 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 36 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  49/1024         2352/49152    ( 4.8%) 
brushes                323/8192         3876/98304    ( 3.9%) 
brushsides            2108/65536       16864/524288   ( 3.2%) 
planes                1488/65536       29760/1310720  ( 2.3%) 
vertexes              2398/65536       28776/786432   ( 3.7%) 
nodes                  797/65536       25504/2097152  ( 1.2%) 
texinfos               635/12288       45720/884736   ( 5.2%) 
texdata                 34/2048         1088/65536    ( 1.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1416/65536       79296/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              987/65536       55272/3670016  ( 1.5%) 
leaves                 847/65536       27104/2097152  ( 1.3%) 
leaffaces             1779/65536        3558/131072   ( 2.7%) 
leafbrushes            811/65536        1622/131072   ( 1.2%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            10560/512000      42240/2048000  ( 2.1%) 
edges                 6351/256000      25404/1024000  ( 2.5%) 
LDR worldlights         76/8192         6688/720896   ( 0.9%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            113/32768        1130/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2037/65536        4074/131072   ( 3.1%) 
cubemapsamples          27/1024          432/16384    ( 2.6%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]      629204/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        9416/16777216 ( 0.1%) 
entdata               [variable]       65909/393216   (16.8%) 
LDR ambient table      847/65536        3388/262144   ( 1.3%) 
HDR ambient table      847/65536        3388/262144   ( 1.3%) 
LDR leaf ambient      4358/65536      122024/1835008  ( 6.6%) 
HDR leaf ambient       847/65536       23716/1835008  ( 1.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/6658     ( 0.0%) 
pakfile               [variable]     2964050/0        ( 0.0%) 
physics               [variable]      126294/4194304  ( 3.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 3794
Writing c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.bsp
42 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest.bsp" "d:steamsteamappsalinayteam fortress 2tfmapscp_brotherhoodtest.bsp"

Pic of crash

http://i15.photobucket.com/albums/a382/Naso/ScreenShot310.jpg
 
Last edited: